Klabbersack Posted November 23, 2023 Share Posted November 23, 2023 View File AddressesCS2 This mod is the successor of the CS1 homonimous mod. It allows changing vanilla methods of name generation to custom name sets. You can find several name files at Addresses Files repository at GitHub. These files will work for both CS1 and CS2 versions of this mod. NOTICE: Surname files are not compatible with the CS2 version. To make them compatible, open the file and remove all text like {0} from the file. BepInEx 5 only! Current features In-game filename viewer, showing the weight of each word. Words with a higher weight tends to appear more frequently Raise word weight by creating several lines with same content in the name file. Organize your file names using subfolder in the names folder (NEW) Choose files to override name generation of: bad peaks Female peaks Surnames (are last names as default, but may be inverted to follow oriental standard) Dogs (NEW) Roads (Global and by district) Districts Roads qualifier rules editor (NEW) Use ingame UI to create several rules to differentiate streets, avenues, highways, etc by their characteristics Very limited options to customization at this moment, might be enhanced later Use district and road names to name your public transport stations! Prerequisite Extra UI Screen Experimental mod warning! This mod may cause issues in the game due their early stage of development. This may be updated in the future until the official platform PDXMods get done and released Known issues and bugs Due COUI (game UI framework) limitations, there are no scrollbars in the screens for now - it may be reviewed sometime in the future. Limited support to Portuguese language All credits to klyte45! Submitter Klabbersack Submitted 11/23/2023 Category Cities: Skylines 2 - Scripts - Gameplay Quote Link to comment Share on other sites More sharing options...
Robert Ettinger Posted November 25, 2023 Share Posted November 25, 2023 Hi. I am using BepInEx 5. Installed both the mod as well as the pre-requisite in the plugins folder but cant see anything different other than a couple mentions on the Options menu, quoting the mod but no real capability being accessible. I also got some 404 errors when loading the city... Is there an installation user guide? I thought I was doing all correct but not sure anymore :( Quote Link to comment Share on other sites More sharing options...
Klabbersack Posted November 25, 2023 Author Share Posted November 25, 2023 1 hour ago, Robert Ettinger said: Hi. I am using BepInEx 5. Installed both the mod as well as the pre-requisite in the plugins folder but cant see anything different other than a couple mentions on the Options menu, quoting the mod but no real capability being accessible. I also got some 404 errors when loading the city... Is there an installation user guide? I thought I was doing all correct but not sure anymore :( Did you get the actual language files from the github? I've uploaded them here now too so they can't be missed. Quote Link to comment Share on other sites More sharing options...
Robert Ettinger Posted November 25, 2023 Share Posted November 25, 2023 I already had them from the first version ... Changed the bits for surname as mentioned, but the issue seems to be with the UI screens as I cannot see any buttons/screens in-game :( I actually get a 404 error about) Quote Link to comment Share on other sites More sharing options...
Robert Ettinger Posted November 26, 2023 Share Posted November 26, 2023 This is the error I get when I start up the game: [ERROR] ResourceHandler: HTTP/1.1 404 Not Found URL: coui://euis.k45/UI/esos/index.html Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:ErrorFormat(String, Object, Object) Colossal.UI.RequestData:LogErrorMessage(String) Colossal.UI.RequestData:RespondWithFailure(String) Colossal.UI.ResourceRequestData:RespondWithFailure(String) Colossal.UI.DefaultResourceHandler:CheckForFailedRequest(RequestData) Colossal.UI.<RequestResourceAsync>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ... If I select "Continue" the same error will appear after loading a city. Quote Link to comment Share on other sites More sharing options...
ParadoxMods Posted November 26, 2023 Share Posted November 26, 2023 1 hour ago, Robert Ettinger said: This is the error I get when I start up the game: [ERROR] ResourceHandler: HTTP/1.1 404 Not Found URL: coui://euis.k45/UI/esos/index.html Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:ErrorFormat(String, Object, Object) Colossal.UI.RequestData:LogErrorMessage(String) Colossal.UI.RequestData:RespondWithFailure(String) Colossal.UI.ResourceRequestData:RespondWithFailure(String) Colossal.UI.DefaultResourceHandler:CheckForFailedRequest(RequestData) Colossal.UI.<RequestResourceAsync>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ... If I select "Continue" the same error will appear after loading a city. Did you setup ExtraUIScreens properly and is it loading? Quote Link to comment Share on other sites More sharing options...
Robert Ettinger Posted November 26, 2023 Share Posted November 26, 2023 Well, there is no installation guide to ExtraUIScreens, so I just placed the contents of the folder inside the Plugin one (C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines II\BepInEx\plugins), which is the similar way of installing other mods... Would that work? Quote Link to comment Share on other sites More sharing options...
Robert Ettinger Posted November 27, 2023 Share Posted November 27, 2023 Ok. Managed to get it working, but have a question: How can I change a road qualifier? By adding {name} to the rule will not create qualifiers such as "Street", or "Avenue", or "Alley". Any ideas? Other than this, this is brilliant! Thanks! Quote Link to comment Share on other sites More sharing options...
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