• Accelerate Your Downloads

    Unlock faster download speeds!
    Register an account now and enjoy the benefits of swift access to your desired content.

Population Rebalance 0.9.0

   (0 reviews)

1 Screenshot

About This File

The goal of this mod is to rebalance population structure and education needs, to be more realistic. It will reduce the number of Children and increase the number or Teens, thus balancing the needs for Elementary and High Schools.


Lifecycle adjustments

  • Default thresholds for licycle stages are changed from 21/36/84 to 12/24/77. As a result, population structure should be more realistic i.e. 15% Children, 10% Teens, 60% Adults and 15% Seniors. These are approximate numbers ofc, may differ in your cities.

Graduation probability

  • Graduation probability is tweaked so the average time spent in schools is more aligned to the cim's lifcycle. For fully staffed and efficient schools, it will be ~9 years for Elementary School, ~6 years for High School, ~6 years for College and ~9 years for University. The numbers will vary, depending on how well your city is developed.

Education needs

  • As a result of the above changes, you should need less Elementary Schools, approx. 1 per 10000 citizens and a bit more High Schools, approx. 1 per 30000. College and University needs are not changed much, 1 College per 35000 and 1 University per 50-60 thousands cims.

Requirements and Compatibility

  • Cities Skylines II version 1.0.15f1
  • BepInEx 5


Place the RealPopMod.dll file in your BepInEx Plugins folder.

Known Issues

  • Nothing atm.

Planned Features

  • Config file

Disclaimers and Notes

[!IMPORTANT] It will take a 1 full in-game day for the population do adjust to new thresholds. Education changes need more time, at least 3-5 days. You may wanna build a few extra High Schools until the levels will adjust.

[!CAUTION] You are downloading, installing, and running this mod on your computer at your own risk. I do not accept any responsibility for damage caused to your game, your computer, or your Cim's lives.

[!NOTE] The timeline in CS2 is measured in days. Each in-game day also represents 1 month (e.g. when looking at average time spent in schools) but also can be treated as 1 year of cim life, which is much more reasonable than using months. Cims live around 100 days, give or take few, so it is pretty close to average fuman lifespan (80+ years). The population structure is based on EU statistics data, population by age. 0-14 years is ~15%, which we can consider Children in CS2 reality. 15-24 years is 11%, which we can consider Teens. And 65+ years is 21%, which we can consider Seniors (65 is usual retirement age in EU). The rest are Adults.


Edited by Jakebob07

What's New in Version 0.9.0   See changelog



  • v0.9.0
    • Updated for v1.1.0 of the game.
  • v0.8.1
    • Fixes game issue where new Households could spawn with a negative balance (as low as -300); now they spawn with balance betwen 2000 and 3000.
    • Fixed issue with Uneducated cims coming even when there is no jobs for them.
    • Lowered default DeathChanceIncrease from 4 to 3.
    • Lowered thresholds for the new cims limiter feature from 25/75 to 20/60.


Support Links

User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.