In CS2, the likelihood of spawning a storage company in the industrial zone is determined by the city's overall storage demand, which is linear to the throughput of all resources and visible products. As the city's industry thrives, throughput of individual resources (or visible products) can easily reach thousands if not tens of thousands. In this case, newly-built industrial zones would always be completely occupied by storage companies, which is ridiculous in terms of both city simulation and gameplaying.
This mod modifies how storage demand affects the spawning probabilities of storage companies by performing a log transformation on the storage demand before it affects game simulation.
The transformation is mathmatically formalized as: